Click here for a screen shot of the main editing screen. Click here for a screen shot of the map/grid editor.
5.19 Changes the red and blue colors that are used when painting the mission objects in the map/grid editor, so that they stand out better against different backgrounds, and adds new versions of AABlue.gif and AARed.gif that include 2k, 3k, 6k, and 8k superscripts so that, if the 'Paint icons, not Unit IDs' option is checkmarked, the .gif with the correct superscript is painted for each AA platoon, depending on its missile range.
Here are examples of the new AA .gif's:
Click readme.txt for installation and operation instructions, and recent enhancements.
If you already have 5.x, instead of uninstalling it, then installing the new version, you can instead download this. Then, unzip it, letting the new files overwrite the old ones on your hard drive.
Updated! 06/09/05: Click file for my latest program, Gunship Tactical Reference browser.
With this, you can browse and see detailed descriptions of all the platoons, vehicles, and weapons used in any version of Gunship! Click here for a screenshot. Just download, and unzip the files to a folder (your Gunship! folder should be fine) and run.
A number of new features have been added recently for v2.4, the latest being the 'KillTypes' for all vehicle and weapon descriptions. Vehicle 'Killtypes' specifies the types of targets that the vehicle will attempt to enage if controlled by the AI. Weapons 'Killtypes' lists the types of targets against which the AI gunners will select each weapon.
Updated 05/15/05: Click file for a program to patch Gunship.exe to fix the problems regarding _PROTECT: and _TARGET: objectives described in this thread at SimHQ.
Corrections to post-mission briefing missile range circles, and several other patches have also been added. Version 3.3 adds a 'Help' button, and a new option to add 9M114 wire-guided missiles to the Havoc, which were apparently accidentally left out by the developers. See readme.htm for details.
New 02/26/05: Click Downloads for 2 of my own missions, Run the Gauntlet 2.0, and Thread the Needle 2.0.
Updated 02/26/05: Click file for a package of selected Gunship!'s missions that I have improved in various ways, by correcting commands and direction facings, rearranging enemy helo waypoints to make them more effective, adding 1 or 2 anti-aircraft units, etc.
Updated w/new instructions 01/06/05: Click file for a mod to toggle the UAV Pioneer spawn altitude in gunship.exe between low and high. This is really handy when making missions. It is designed to work with fng2k's ModM8 program, which he invited people to enhance or modify if they want. If you have the Acrobat writer, you can add this mod to that menu. Otherwise, you can run it by just double clicking UAVAlt.bat in Explorer. Full instructions are included.
Updated 02/12/05: Click the file for 2 new versions of GunshipUnits.csv to use with Will's Gunship! Mission Editor. One created for editing missions for the 'Times of Sand' expansion pack, the other for the Gunship beta v2. Instructions are also included about how to create multiple (side by side) installations of Will's Gunship! Mission Editor.
Click the file for a package of sounds to replace Gunship!'s AAM (air to air missile) search and lock tones. They aren't as loud and irritating as the original Gunship! .wav's.
Click the file for a .bat file to fix 'File creation error' messages when you use the Adobe ModM8.pdf file, as described in this thread at SimHQ. Right-click, and copy into Notepad to read the instructions